Sexta Geração

1998 – 2006

The sixth generation of video game consoles, also known as the 128-bit era, marked a period of transition and technological innovation in the gaming industry. This generation began in 1998 with the launch of Sega Dreamcast in Japan, followed by Sony’s PlayStation 2 in 2000, Nintendo GameCube in 2001, and Microsoft’s Xbox in the same year. It was characterized by the introduction of more realistic 3D graphics, the use of optical media (such as DVDs), online connectivity, and a greater focus on multimedia experiences.

This generation was notable for Microsoft’s entry into the console market, challenging established companies with the release of the Xbox. The PlayStation 2 became the best-selling console in history, while the Dreamcast, despite its innovations, did not achieve commercial success, marking Sega’s exit from the hardware market. The Nintendo GameCube stood out for its focus on high-quality games and exclusive franchises.

General Information

The sixth generation of consoles was crucial in establishing the foundations of the modern video game market. The PlayStation 2 solidified Sony’s leadership in the industry and set new standards for backward compatibility and multimedia functionality. The Xbox introduced a robust concept of online gaming, which became essential in later generations.

The Dreamcast, although commercially unsuccessful, pioneered various technologies and practices, such as online gaming and the use of innovative peripherals. The Nintendo GameCube reinforced Nintendo’s position as a company focused on high-quality gaming, despite not leading in sales.

This generation also saw the emergence of franchises that became industry icons, such as Halo, Devil May Cry, Metroid Prime, and Kingdom Hearts, along with the deepening of game narrative and design.